Vision Video games Interview On G-4
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Towson Based Vision Video games Interview On G-4 Tech TV

26 Jul 2004

Towson Based Vision Videogames Interview On G-4 Tech TV Airs Friday, July 23, 2004 at 10:00 P.M.Towson Based Vision Videogames Interview On G-4 Tech TV Airs Friday, July 23, 2004 at 10:00 P.M.A game profile and an interview with company president Bill Mueller of the Towson based Vision Videogames can be seen on Pulse, a G4 Tech TV program initially airing Friday, July 23, 2004. The segment, hosted by Pulse producer Peter Lee, focuses on Vision Videogames upcoming project Space Station:SIM, a simulation game based on board the International Space Station and developed with the cooperation of NASA through a Space Act Agreement. In Space Station:SIM, the player assumes the roll of the Chief Administrator of NASA, creating astronaut crewmembers with unique needs, abilities and personalities while managing their activities and personal relationships like The SIMS. July 23, 2004 -- A game profile and an interview with company president Bill Mueller of the Towson based Vision Videogames can be seen on Pulse, a G4 Tech TV program initially airing Friday, July 23, 2004. The segment, hosted by Pulse producer Peter Lee, focuses on Vision Videogames upcoming project Space Station:SIM, a simulation game based on board the International Space Station and developed with the cooperation of NASA through a Space Act Agreement. In Space Station:SIM, the player assumes the roll of the Chief Administrator of NASA, creating astronaut crewmembers with unique needs, abilities and personalities while managing their activities and personal relationships like The SIMS. Astronauts will face mission critical situations, including micro meteor strikes and decompression while conducting micro gravity experiments and dealing with hilarious but troublesome space tourists shipped aboard by the Russians. Space Station SIM is a true 3-D construction SIM that encourages a player to use their imagination and build thousands of different configurations of the International Space Station (ISS). The Space Act Agreement allows Vision Videogames a flow of information from, and access to, NASA personnel so the company can gather information to build their game. The assistance and support from NASA is invaluable and the enthusiasm of NASA personnel has been great, according to Bill Mueller, president of Vision Videogames. We believe that one real day at NASA is more exciting than an imaginary day anywhere else, we intend to bring to a whole generation of young people, a sense of ownership in, and dedication to NASA.







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